Plugins
UnderwaterLabPuzzleReset
1.0.0
Automatically resets Underwater Lab puzzle and IO states after runs, keeping labs reliable throughout the wipe.
UnderwaterLabPuzzleReset.cs
1 version
Details
UnderwaterLabPuzzleReset
1.0.0Automatically resets Underwater Lab puzzle and IO states after runs, keeping labs reliable throughout the wipe.
About the plugin
Operation overview: the plugin watches doors matching the configured prefab names, detects the closed-to-open transition, schedules a reset after ResetDelaySeconds, then checks for nearby players within PlayerBlockRadius (re-checking every PlayerBlockRecheckSeconds as needed). Associated IO is located within IoSearchRadius for the reset logic.
This plugin is fully automatic and does not provide chat commands or permissions.
What it does
- Watches configured lab security doors and schedules resets on open events
- Player proximity checks to prevent resets during active runs
- Configurable delay, search radius, and re-check cadence
Config (config.json)
{
"Doors": [
"door.hinged.underwater_labs.security"
],
"ResetDelaySeconds": 3600.0,
"IoSearchRadius": 18.0,
"PlayerBlockRadius": 100.0,
"PlayerBlockRecheckSeconds": 300.0
}
All versions
TestLoot
1.0.0
Staff utility for spawning loot containers and inspecting results in a controlled workflow.
TestLoot.cs
1 version
Details
TestLoot
1.0.0Staff utility for spawning loot containers and inspecting results in a controlled workflow.
About the plugin
Usage: grant the permission below (or use an admin account), then run /tl to open the UI. The interface uses console actions under the testloot.* prefix for its buttons; players typically do not run those commands manually.
What it does
- Scrollable list of vanilla loot container short names and paths
- Quantity presets and delayed ejection to inspect contents
- Spawns in front of the player (range-limited) and cleans up automatically
Commands
/tl — Open the TestLoot UI (requires permission or admin)F1 console: testloot.close — Close the UI (used by UI buttons)F1 console: testloot.select <index> — Select a container rowF1 console: testloot.amount <n> — Set spawn amountF1 console: testloot.spawn — Spawn and start the eject timer
Permissions
Use these in your permissions config (Oxide/…).
testloot.use Config (config.json)
{}
All versions
TeamShare
1.4.0
Team authorization management for code locks, turrets, and tool cupboards, with optional blueprint sharing controls.
TeamShare.cs
5 versions
Details
TeamShare
1.4.0Team authorization management for code locks, turrets, and tool cupboards, with optional blueprint sharing controls.
About the plugin
Commands default to /teamui and /share, and can be renamed via configuration. The UI triggers console actions under the teamshare_* prefix (toggles, code entry, and UI close); these are listed for completeness and for servers integrating custom UI flows.
When Use Permissions is enabled, access is controlled by teamshare.use plus feature-specific permissions.
What it does
- Per-player toggles for code lock, tool cupboard, turret, quiet mode, and guest code features
- Operating Mode 1 (on placement) or Mode 2 (backward sync across tracked entities)
- Optional integration hooks (WelcomeController palette, NoEscape raid/combat blocks)
- Optional blueprint sharing for team (and clan, when supported) with granular controls
Commands
/teamui — Open the TeamShare UI (default; configurable)/share — Alias for the UI command (default; configurable)F1 console: teamshare_close_uiF1 console: teamshare_toggle_codelock / teamshare_toggle_cupboard / teamshare_toggle_turretF1 console: teamshare_toggle_quiet / teamshare_toggle_guestcodeF1 console: teamshare_set_temp_code / teamshare_set_temp_guest_codeF1 console: teamshare_toggle_reveal_main / teamshare_toggle_reveal_guestF1 console: teamshare_confirm_code / teamshare_confirm_guest_code
Permissions
Use these in your permissions config (Oxide/…).
teamshare.useteamshare.codelockteamshare.cupboardteamshare.turretteamshare.guestteamshare.blueprint Config (config.json)
{
"Use Permissions": true,
"Using WelcomeController": false,
"Debug Mode": false,
"Messages": {
"NoPermission": "You don't have permission to use this command.",
"InvalidCode": "Invalid code. Please enter a 4-digit numerical code.",
"CodeSet": "Code set to: {0}",
"GuestCodeSet": "Guest code set to: {0}",
"NoCodeSet": "You have not set any code. Use the UI to set a code.",
"CodeAutoLocked": "Code lock placed with code {0}.",
"CodeAutoLockedWithGuest": "Code lock placed with code {0} and guest code {1}.",
"CupboardAuthorized": "{0} authorized on the Tool Cupboard",
"NoEscape.RaidBlocked": "Cannot set codes during raid block.",
"NoEscape.CombatBlocked": "Cannot set codes during combat block.",
"NoGuestCodeSet": "Please enter a guest code first.",
"AuthedBackward": "Authed \"{0}\" to {1} codelocks, {2} turrets and {3} TC's",
"BlueprintSharedSharer": "You shared \"{0}\" with {1} teammate(s).",
"BlueprintReceivedReceiver": "{0} shared \"{1}\" with the team.",
"BlueprintBulkReceived": "Team share: you received {0} blueprint(s) from {1}.",
"BlueprintBulkFromYourLibrary": "Team share: {0} received {1} blueprint(s) from your library."
},
"UI Settings": {
"UIBackgroundColor": "0 0 0 0.6",
"UIPrimaryColor": "1 0.4 0 0.5",
"UIDangerButtonColor": "1 0 0 1",
"UIToggleOnColor": "0.15 0.6 0.15 1",
"UIToggleOffColor": "0.6 0.15 0.15 1",
"Animated Buttons": true
},
"Commands Settings": {
"Open UI Command": "teamui",
"Share Command": "share"
},
"AddonName for WelcomeController": "TeamShare",
"NoEscape Integration": {
"Block During Raid Block": true,
"Block During Combat Block": true
},
"Operating Mode": 1,
"Blueprint team sharing enabled": true,
"Blueprint clan sharing enabled (Clans Reborn)": true,
"Blueprint share from research items (study action)": true,
"Blueprint share from tech tree unlocks": true,
"Blueprint share blocked item short names": [],
"Blueprint library resync delay seconds after learn": 3.0
}
All versions
RaidHours
1.1.5
Configurable raid protection windows with player status checks and an admin scheduling panel.
RaidHours.cs
2 versions
Details
RaidHours
1.1.5Configurable raid protection windows with player status checks and an admin scheduling panel.
About the plugin
Players can use /raid to check the current status. Administrators use /raidhours to open the scheduling panel. Bypass, ownership checks, and the scope of protection (structures, deployables, twig, vehicles) are configurable.
What it does
- Configurable windows: start/end time (HH:mm), start day, and block percentage
- Optional protection for deployables, traps, twig, and selected vehicles
- Chat and hint announcements when protection starts or ends
- Prefab coverage maintained via data file and in-plugin admin tools
Commands
/raid — Players check whether raid protection is active (see Require raidhours.check permission)/raidhours — Admin UI for configuring windows (requires raidhours.admin)
Permissions
Use these in your permissions config (Oxide/…).
raidhours.checkraidhours.bypassraidhours.admin Config (config.json)
{
"Timezone (IANA id, e.g. UTC or America/New_York)": "UTC",
"Protect turrets, SAM sites, shotgun & flame traps": false,
"Protect all deployables (turrets, traps, SAM, etc.)": false,
"Protect twig (building blocks at twig grade)": false,
"Protect vehicles (Modular boats & Tugboat, see whitelist/blacklist)": false,
"Protected vehicle whitelist (prefabs protected when Protect vehicles is on). Move from blacklist to protect.": [
"Tugboat",
"Modularboat",
"Modularcar"
],
"Unprotected vehicle blacklist (prefabs never protected). Move to whitelist to protect.": [
"Minicopter",
"Scraptransporthelicopter",
"Attackhelicopter",
"Pedalbike",
"Motorbike",
"Motorbike_sidecar",
"Snowmobile",
"Pedaltrike",
"Dpv.deployed",
"Submarineduo.entity",
"Kayak",
"Ptboat",
"Rhib",
"Rowboat",
"Submarinesolo.entity"
],
"Base owner = TC authed (on) or builder/teammate & Auth (off)": false,
"Command for players to check raid times": "raid",
"Command for admins to open panel": "raidhours",
"Require raidhours.check permission to use /raid (if false, everyone can use it)": false,
"Notify attacker in chat when raid block applies (cooldown seconds; 0 = disabled; 60 = 1 per minute)": 60.0,
"Steam ID used for chat icon (profile picture) on raid messages; empty = default icon": "76561197963047047",
"Announce in chat when raid block starts": true,
"Announce in chat when raid block ends": true,
"Chat message when raid block starts ({pct} = block %, {duration} = time until end)": "<color=#8f8>Raid block is now ACTIVE</color> - {pct}% protection for {duration}",
"Chat message when raid block ends": "<color=#fa8>Raid block has ended</color> - raiding is allowed",
"Show game hint when raid block starts (duration and % protection)": true,
"How long to show the game hint (seconds)": 8.0,
"Game hint text when block starts ({duration} = time until end, {pct} = block %)": "Raid block active for {duration} with {pct}% protection",
"Show game hint when raid block ends": true,
"Game hint text when block ends": "Raid block has ended - raiding is allowed",
"Protected time windows (start and end in HH:mm, block % per window)": [
{
"Start (time on start day when window opens)": "22:00",
"End (defines duration: e.g. 17:00 to 11:00 = 18 hours from start)": "06:00",
"Day (start day: Everyday, WipeDay, or weekday; uses configured timezone)": "Everyday",
"Block percent (0 = no block, 100 = full block)": 100
}
]
}
All versions
DeepSeaWarning
1.0.0
Announces Deep Sea events with configurable chat and toast warnings to help players anticipate brief server lag.
DeepSeaWarning.cs
1 version
Details
DeepSeaWarning
1.0.0Announces Deep Sea events with configurable chat and toast warnings to help players anticipate brief server lag.
About the plugin
All announcements are configurable. You can enable or disable messages for open/opened/close/closed events, adjust toast duration and type, and set a per-event cooldown to prevent repeated spam.
What it does
- Chat and toast notifications for Deep Sea open/close lifecycle events
- Per-event enable/disable toggles (opening/opened/closing/closed)
- Configurable toast type and duration
- Per-event cooldown to avoid repeated announcements
- Optional custom chat icon SteamID
Config (config.json)
{
"Enabled": true,
"Chat icon SteamID (optional)": "",
"Toast duration seconds": 8.0,
"Toast type (0=Info, 1=Error, 2=Warning)": 2,
"Announce: Deep Sea opening (start)": true,
"Announce: Deep Sea opened (done)": false,
"Announce: Deep Sea closing (start)": false,
"Announce: Deep Sea closed (done)": false,
"Open message (chat + toast)": "Deep Sea is opening now. Expect server lag for a moment.",
"Opened message (chat + toast)": "Deep Sea finished opening.",
"Close message (chat + toast)": "Deep Sea is closing now.",
"Closed message (chat + toast)": "Deep Sea finished closing.",
"Minimum seconds between announcements (per event)": 60.0
}
All versions
NodeSpawnRates
1.0.0
Globally tune ore node populations (stone, metal, sulfur) per category, with live admin commands and on-spawn culling.
NodeSpawnRates.cs
1 version
Details
NodeSpawnRates
1.0.0Globally tune ore node populations (stone, metal, sulfur) per category, with live admin commands and on-spawn culling.
About the plugin
When the server initializes, NodeSpawnRates audits the existing ore population and culls each category down to its configured ratio. As new ore nodes are spawned during gameplay, they are probabilistically discarded to maintain the configured rate. Administrators can inspect live counts and adjust multipliers on the fly with a chat command, and changes are persisted to the configuration file immediately.
What it does
- Independent global multiplier per ore category (stone, metal, sulfur)
- Cull-on-load: existing nodes are reduced to the configured ratio when the plugin starts
- Cull-on-set: changes via chat command immediately re-balance the existing population
- Probabilistic culling of newly spawned ore nodes to maintain the configured rate over time
- Live admin command for inspecting counts and updating multipliers without a restart
- Permission-gated administration
Commands
/nodespawn list — Show current node counts and configured multipliers (alias: /ns list)/nodespawn get <ore-stone|ore-metal|ore-sulfur> — Show the multiplier for a single category (alias: /ns get ...)/nodespawn set <ore-stone|ore-metal|ore-sulfur> <multiplier> — Update a multiplier and immediately cull the existing population (alias: /ns set ...)
Permissions
Use these in your permissions config (Oxide/…).
nodespawnrates.admin Config (config.json)
{
"Enabled": true,
"Ore-stone multiplier (0+). 1=default, 0.5=half, 2=double (does not instantly add nodes)": 1.0,
"Ore-metal multiplier (0+). 1=default, 0.5=half, 2=double (does not instantly add nodes)": 1.0,
"Ore-sulfur multiplier (0+). 1=default, 0.5=half, 2=double (does not instantly add nodes)": 1.0
}
All versions
CupboardPlus
1.1.5
Tool Cupboard UI for upgrades, skins, repairs, and customization (permission and dependency aware).
CupboardPlus.cs
2 versions
Details
CupboardPlus
1.1.5Tool Cupboard UI for upgrades, skins, repairs, and customization (permission and dependency aware).
About the plugin
Use /cplus while targeting a tool cupboard you are authorized on. Actions are queued and applied over time. Permissions are separated so you can grant general access while restricting high-impact or administrative functionality.
What it does
- Queued upgrades, skins, and repairs with UI feedback
- Wallpaper support, plus optional downgrade support (config/permission gated)
- Optional integrations via referenced plugins (e.g. NoEscape)
Commands
/cplus — Open CupboardPlus when targeting an authorized tool cupboard
Permissions
Use these in your permissions config (Oxide/…).
cupboardplus.usecupboardplus.upgradecupboardplus.skincupboardplus.repaircupboardplus.wallpapercupboardplus.downgradecupboardplus.nocostcupboardplus.admin Dependencies
- ImageLibrary uMod dependency
- PlayerDLCAPI uMod dependency
Config (config.json)
{
"Upgrade interval seconds": 1.0,
"Enable upgrade animation": true,
"Enable downgrade": false,
"UI Settings": {
"Background Color": "0 0 0 0.6",
"UI Placement (1-3)": 1
},
"Header Image URL": "https://cdn3.mapstr.gg/030480909803e47414b124bbc8d91435.png",
"Hammer Image URL": "https://cdn3.mapstr.gg/61b497c73fd2c1544554b2e8e2c0a3e4.png",
"Spray Can Image URL": "https://cdn3.mapstr.gg/70e5648f8096313cc375738ae6b7bc4f.png",
"Repair Image URL": "https://cdn3.mapstr.gg/0945991cf5a29662edf460c575846cd0.png",
"Wallpaper Image URL": "https://cdn3.mapstr.gg/2285dc5c650f1c63eee99b2fb1839106.png",
"Settings Icon URL": "https://cdn3.mapstr.gg/c9965709071f2caafc637324074bb71b.png",
"Upgrade Button Image URL": "https://cdn3.mapstr.gg/7d89978e143051ea48e6cf55b19472ca.png",
"Skin Button Image URL": "https://cdn3.mapstr.gg/43020936b1625ecdc491f6a08fcf4208.png",
"Skin Image URLs": {
"Wood": "https://cdn3.mapstr.gg/495d9eea48104d5435c572622560b066.png",
"Legacy Wood": "https://cdn3.mapstr.gg/e4900e505959b45d817f9fbe5829f7fa.png",
"Stone": "https://cdn3.mapstr.gg/dbdeae837e3d18e9621ca7314f26035b.png",
"Adobe": "https://cdn3.mapstr.gg/8bc2c2d23657ccadaa0259b9b3874ee9.png",
"Brick": "https://cdn3.mapstr.gg/65edfac27afdbd04c9ffb827fd84194e.png",
"Brutalist": "https://cdn3.mapstr.gg/299cf51df54cd14b7205aa3bbd04869c.png",
"Jungle": "https://cdn3.mapstr.gg/f4b009d2f4ebb7b1ebc2fee02e03faf0.png",
"Metal": "https://cdn3.mapstr.gg/d847c52a391a5d3bdf360f26fc002b3d.png",
"Container": "https://cdn3.mapstr.gg/0c50e5a82d0c5d16ecf3f631796074cc.png",
"Armored": "https://cdn3.mapstr.gg/0a532d3c7072e79b77af7ed7d861809e.png",
"Space Station": "https://cdn3.mapstr.gg/2ec32349c1cb62b9816a4f90d288039d.png"
},
"Default Skin Checkmark Image URL": "https://cdn3.mapstr.gg/cc9c79fc4939d214dba1658f333264a7.png",
"Wallpaper None Image URL": "https://cdn3.mapstr.gg/e2884cf43b0e7752fe691ed16bb15762.png",
"Skin Preview Placeholder Image URL": "https://cdn3.mapstr.gg/25ee457984b36c1a238c693c2dc2c030.png"
}