Globally tune ore node populations (stone, metal, sulfur) per category, with live admin commands and on-spawn culling.
MIT NodeSpawnRates.cs
About
NodeSpawnRates lets server administrators globally adjust ore node populations on the map by category: ore-stone, ore-metal, and ore-sulfur. Each category has an independent multiplier where 1.0 keeps Rust's default population, values below 1.0 reduce nodes proportionally, and values at or above 1.0 leave the natural distribution untouched (the plugin does not synthesize new nodes beyond what Rust naturally spawns).
When the server initializes, NodeSpawnRates audits the existing ore population and culls each category down to its configured ratio. As new ore nodes are spawned during gameplay, they are probabilistically discarded to maintain the configured rate. Administrators can inspect live counts and adjust multipliers on the fly with a chat command, and changes are persisted to the configuration file immediately.
Releases
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