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TeamShare

Team authorization management for code locks, turrets, and tool cupboards, with optional blueprint sharing controls.

MIT TeamShare.cs

About

TeamShare provides a unified workflow for team authorization on key building security systems: code locks, auto turrets, and tool cupboards. Players manage a primary code (and optional guest code) from a UI, and the plugin can apply team authorization to newly placed entities. Depending on the Operating Mode, it can also keep authorization in sync when team membership changes.

Commands default to /teamui and /share, and can be renamed via configuration. The UI triggers console actions under the teamshare_* prefix (toggles, code entry, and UI close); these are listed for completeness and for servers integrating custom UI flows.

When Use Permissions is enabled, access is controlled by teamshare.use plus feature-specific permissions.

Releases

Pick a version to download. Older versions remain available.

TeamShare v1.4.0 Patch Notes
What's New in Version 1.3.0

TeamShare 1.3.0

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Release notes

What's New in Version 1.3.0

Released February 1

Added animation to the buttons for a more modern feel (can be disabled in the config).

Added configurable operating modes:
Mode 1: Legacy behavior. For each placed entity, TeamShare authorizes team members on that code lock, turret, or tool cupboard.
Mode 2: Global team sync across tracked entities. When a new member joins, they are authorized automatically; when they leave, access is removed.

Exposed additional UI color variables in the configuration based on community requests.